Finally managed to get the time off work needed to get into the gym, sign up, and start working out. Today was pretty light, just trying to figure where i'm at right now. Not as promising as i'd hoped, but I look at it as further motivation.
Bench - 100 lbs, 3 reps.
Squat - 160 lbs, 3 reps.
Deadlift - 160 lbs, 3 reps.
Then I just spent the rest of the time there messing around with some of the machines, press and row machines mostly. I'm definitely not where I had hoped I was, but that's just incentive to get in there and get going hardcore. No excuses, just training.
Blog of the Tan Man
Monday, December 9, 2013
Monday, December 2, 2013
Life sucks; or, Beast Mode vs. Bitch Mode.
Sometimes, no matter how hard you try, life just likes to screw you over. In my life thus far, I don't think I've had a more miserable summer. I really can't get into a lot of it, it all being personal, but suffice it to say between the stress of life and the sweat of working with power tools in the summer with no air conditioning, I went from 142 lbs back down to 126. I stopped exercising, stopped eating good, and just got to being downright miserable. Honestly, if i'd kept with the training i'd probably not have gotten so miserable, but in a sea of frustration I went from Beast Mode to Bitch Mode. It happens.
Well, it's now December and within the past two weeks here, shortly before Thanksgiving, I finally got the motivation I needed to turn myself back around. Still going to school at nights, still working full time, but that's no excuse to stay out of the gym or to live on fast food (which honestly made my finances worse, but like I said, Bitch Mode). I'm going from staying up late playing games and surfing the web to getting up early and hitting the gym. I've got a lot of weight to put back on and frankly, I've got only acceptable excuse, and that's not having money left after paying bills. And that's just another motivator to get myself in order.
I'm just no longer comfortable being the person I used to be. Blowing money on trivial junk, being a shut-in with only a few close friends, never going anywhere, never doing anything. No more. It's time I stopped being something worthy of contempt and became something worthy of admiration. No more whining, no more excuses. Only success. No more toleration of weakness. Weakness must be punished. Only success will be permitted.
Well, it's now December and within the past two weeks here, shortly before Thanksgiving, I finally got the motivation I needed to turn myself back around. Still going to school at nights, still working full time, but that's no excuse to stay out of the gym or to live on fast food (which honestly made my finances worse, but like I said, Bitch Mode). I'm going from staying up late playing games and surfing the web to getting up early and hitting the gym. I've got a lot of weight to put back on and frankly, I've got only acceptable excuse, and that's not having money left after paying bills. And that's just another motivator to get myself in order.
I'm just no longer comfortable being the person I used to be. Blowing money on trivial junk, being a shut-in with only a few close friends, never going anywhere, never doing anything. No more. It's time I stopped being something worthy of contempt and became something worthy of admiration. No more whining, no more excuses. Only success. No more toleration of weakness. Weakness must be punished. Only success will be permitted.
Friday, June 7, 2013
Been A While
Yes, it has been some time since my last posting spree. Largely because I've been working two jobs and going to welding school on top of it. But things are starting to slow down for me now and I have some more time to devote to blogging, writing, and reviewing. Some interesting things are going on that I really want to share with you guys, so when the weekend is over (i'm actually quite busy this weekend) I'll be able to get some stuff posted for you!
Stereo Assassin Strikes Again
When the Stereo Assassin comes for you, he usually hits hard and fast, and before you know it his raw brutality has your brain melting out of your ears and he's stolen your eyeballs for hacky sack practice. Such is his trademark, and the reason we love him. But, as people catch on, it's sometimes necessary to switch up the M.O. and, being the true ear-annihilator that he is, he's found a way to get you again.
The new track, Universal Stomp, doesn't actually curb stomp you into another universe (for which my skull is grateful, I saw American History X). With his new track, Stereo Assassin gets into the groove and goes to town for two minutes and fifty-two seconds with the bass and the drums. Make no mistake, the Stereo Assassin still means business, and with a good set of speakers the bass can give you quite the trashing. But the groove and the jam come together, and once you get going you'll find yourself moving to the music to the wonderfully weird beat. It's quite catchy. And that's his intent. The Stereo Assassin has you in his dance of death. But, don't worry about it. It's a necessary part of life. And no one can implode your eardrums like the Stereo Assassin. There's no fancy rapping, no tacky dubstep synth, no pretty boy haircuts, just the sickest groove this side of an acid trip. That's all he needs. The man knows his craft and he never fails to deliver. It might not be what you expected, but it never fails to satisfy and leaves you wanting more (I suggest you satisfy that craving with the track Skull F**ked, my personal favorite of his). Universal Stomp just once again proves his versatility, and I look forward to seeing what the future has in store for us!
The new track, Universal Stomp, doesn't actually curb stomp you into another universe (for which my skull is grateful, I saw American History X). With his new track, Stereo Assassin gets into the groove and goes to town for two minutes and fifty-two seconds with the bass and the drums. Make no mistake, the Stereo Assassin still means business, and with a good set of speakers the bass can give you quite the trashing. But the groove and the jam come together, and once you get going you'll find yourself moving to the music to the wonderfully weird beat. It's quite catchy. And that's his intent. The Stereo Assassin has you in his dance of death. But, don't worry about it. It's a necessary part of life. And no one can implode your eardrums like the Stereo Assassin. There's no fancy rapping, no tacky dubstep synth, no pretty boy haircuts, just the sickest groove this side of an acid trip. That's all he needs. The man knows his craft and he never fails to deliver. It might not be what you expected, but it never fails to satisfy and leaves you wanting more (I suggest you satisfy that craving with the track Skull F**ked, my personal favorite of his). Universal Stomp just once again proves his versatility, and I look forward to seeing what the future has in store for us!
Thursday, November 29, 2012
PlanetSide 2 - a review.
If there's one trend in modern PC gaming that I do like, it's the so-called "freemium" model; a game is free to play but the player is able to spend his own money on in-game currency and experience points in order to buy new equipment and skills. A number of pay-to-play games have adopted this model and found entirely new leases on life, and now the trend is moving towards simply making the game free to play to begin with but allowing micro transactions whenever the player feels. I can say firsthand this works great. I'm very cyclical; I love the game Tribes: Ascend. But I only play it for a brief stretch at a time and then I go play something else. If I had a monthly subscription, I probably never even would have bothered with the game. But, by being entirely free, and using micro transactions to boost my experience and currency to acquire some of the items and skins that I want, I've probably spent a hundred dollars on the game with a combined play time of less than twenty-one days. They certainly wouldn't have gotten that kind of money out of me with a subscription model.
One of the new games coming out under this model is PlanetSide 2. Way back in the day, almost ten years ago now, I played the original PlanetSide, and I actually loved it. It was pretty revolutionary in its time, being an MMO (Massively Multiplayer Online) title, but an FPS (First Person Shooter) with light RPG (Role Playing Game) elements. Due to the limitations of the era, it relied on hitboxes and fancy number crunching to calculate damage and accuracy. There were always some latency and lag issues creeping up, but for the most part, the game was fun and I played it for quite a long time. But, as with all things, it came and went. Other games came out which were more entertaining and ultimately played better, and while the servers kept running, the game population decreased steadily over time until finally the announcement came that a sequel was being made.
The game is not truly a sequel, but a kind of remake or re imagining. PlanetSide 2 has a much more detailed backstory about the origins of the factions and how they came to the planet Auraxis. Ultimately though, as there are no quests, the story doesn't serve much point. It makes for an entertaining read, but all it does is tell you how the factions in the game are different. The only real difference between the three are aesthetics and play styles. You have the Terran Republic, who are ruthless authoritarians and have a sleek appearance and a rapid fire play style, going for damage over time. You have the New Conglomerate, with a bulky, utilitarian look and a hard hitting play style, going for maximum damage per shot. And lastly, you have the Vanu Sovereignty, with a very futuristic look and a sort hybrid play style; they are are fast and hit harder than the Terran but are not as powerful as the Conglomerate.
Once you get through the opening cinematic, you give your character the briefest of customization, name him/her, and then immediately get dropped into the middle of a warzone. More than likely, you'll die within seconds of landing. Then you'll respawn and figure out what do from there. You'll have to choose what class you want to play, you'll have to learn about resources, about base capturing, and base defending. And you'll have to do it on the fly.
Oh, I should probably mention this - there is no tutorial mode. No training mode. No offline mode to figure out what you have to do. There are resources on the PlanetSide wiki, and a few tutorial videos floating about, but for the most part you have to ask those people around you what specifically is going on and what you're supposed to do. I understand that there's only so much room in the budget for things like voice acting, and even just for writing dialogue and AI scripts, but with a game that has as much going on in it as PlanetSide 2 does, you would think even a basic tutorial mode would have some priority. But, if you're aware of this going into the game, and you set aside enough time to be able to go over how things work and ask people to to help you, you'll be able to figure it out without too much trouble.
Certainly, the game plays smoother than the original. There's very little lag, even with a significantly larger player cap - the game is able to host approximately two-thousand players in combat simultaneously, which is extremely impressive. The best part is that even with a large population - I believe the largest battle I was involved in had five hundred players - the game still plays fairly smooth. Instead of using hitboxes and reticle bloom to determine accuracy, the game takes from Call of Duty, where you have a reticle when firing from the hip, but ideally you'll aim down the sights to be more accurate. It works well here, and you have to lead your shots on a moving target also, especially at range.
Most of your fights will take place either in a field, with you engaging vehicles and infantry at a moderate range, or in a tight corridor in a building at very close range. To this end, there is a large variety of weapons, being assault rifles, carbines, shotguns, machine guns, and more, with a variety of weapons in each category with some subtle distinctions between to suit your preferred method of play. There is no inherently "better" weapon here, only differences for different people. One weapon might have a higher rate of fire, but reduced damage, or a vastly increased load time. One might be more accurate and hit harder, but shoots slowly and won't be useful up close. So the choice of what to take is up to you and how you feel like playing at that moment. I should also note that the weapons are all faction specific and the differences are still unique to the style of each; a slow-firing Terran weapon, for example, is still going to shoot faster than most Conglomerate weapons.
What's really nice, and what most other games don't get right, are the air vehicles. The controls are more complicated than controlling a tank, but aren't too complicated and are nowhere near as twitchy as previous Battlefield games. Plus, aircraft can have a huge impact in the warzone. A Galaxy transport can drop an entire squad behind enemy lines and disrupt enemy vehicle production and repair. A Liberator can demolish the front lines, and the Scythe, Mosquito, and Reaver can harass the ground troops and chase off enemy aircraft. They function very well and add a whole new dynamic not present in other shooters.
Infantry classes are Infiltrator (equipped for sniping, and also hacking), the Engineer (as it sounds, equipped for repairing bases and vehicles, and can deploy turrets), the Medic (who can heal, but also revive dead teammates), the Light Assault (equipped with good armor and weapons selections, but also a jetpack to move around the battlezone quickly), and Heavy Assault (packing rocket launchers and machine guns). Each class can be tweaked with earned certification points to adjust to your preferred style of play, as well as different weapons for different purposes. As you learn more about the game and earn points to adjust your character, there essentially is nothing you can't do.
Another of the interesting facets of PlanetSide 2 is the MAX exosuit. These hulking power armors were present in the first game and make a welcome return here. A giant, heavily armored, armed, and shielded combat suit equipped with very powerful weaponry, these things completely change the nature of many fights. They can be loaded for anti-air, anti-tank, and anti-infantry duty, can take a lot of damage, and dish it back out in return. They make great defenders, and great attackers. Unlike the old PlanetSide, these are no longer a specific class. Rather, you actually need to save up points in order to buy them. That makes them somewhat different, and can be more common and more rare, depending on the circumstances of the battle. In order to use a MAX suit, you have to save up resource points and buy them from a terminal.
Those resource points come in three varieties; you have Aerospace resources, for buying aircraft, Mechanized for buying any ground vehicle, and Infantry for MAX suits, and each can be used to customize their respective fields and buy ammunition and gear. It's a decent system. If you want to keep that tank in the fight, more than just repairing it, you have to have the resources to keep it armed. You get these resources from capturing and owning bases. Every five minutes, you get a certain amount of resources for all the bases your empire controls. You can also spend real money to get these resources.
But all of those resources are for naught if you can't keep them flowing, or if you waste them on buying vehicles that get destroyed within a minute because your team doesn't bother supporting you. And therein comes the biggest issue with PlanetSide 2. It is not a flaw, but it is a polarizing issue. PlanetSide 2 is not a casual game. If you want to just shoot something and kill a few player avatars for an hour, this is not the game to do it in. I suggest you play Tribes or Halo. PlanetSide 2 is a game that requires teamwork in order for you to be successful. The best way is to be a part of a Squad (a small gathering of players, twelve at most), a Platoon (up to three Squads working together; even in a large battlespace a Platoon can get a lot of work done), or even an Outfit (a Guild, essentially). You can use your keyboard and chat with people, but ideally, you'll have a microphone and Teamspeak and you'll be able to effectively communicate with the people around you. Most people don't bother taking the time to type anything out, so if they don't have a mic then things can get a little chaotic. More than one person has been teamkilled by someone who didn't or wouldn't communicate and got frustrated with someone who didn't know what they wanted.
And that's the big rub. Even if everyone knows what they themselves want to do, and they have an overall idea of what is going on around them, without communication things can break down very quickly and stall out, leaving a lot of people frustrated when forty or fifty people (and often just three or four) cannot work together. You can be a lone wolf, but it doesn't really get you that far. You can just go with the flow of battle, as most people do, but it isn't as fulfilling as when you can get a group of people to work together.
So, in the end, is it a fun game? Yes, it is a fun, enjoyable game. If you have a few hours to kill and you want to play a game, PlanetSide 2 is a very good way to kill your time, and I highly recommend it. But, like most MMORPG's, it's not a very casual game. The best way to play it is to throw a good three or four hours at a time into it, and you definitely want to find a good group of people to play with. If you're just trying to play for a half an hour or so, there other, better games for that. In the end, I rate the game at 7.5 out of 10. It's definitely fun and enjoyable, but you have to be willing to devote a good amount of time to the game to really enjoy it.
One of the new games coming out under this model is PlanetSide 2. Way back in the day, almost ten years ago now, I played the original PlanetSide, and I actually loved it. It was pretty revolutionary in its time, being an MMO (Massively Multiplayer Online) title, but an FPS (First Person Shooter) with light RPG (Role Playing Game) elements. Due to the limitations of the era, it relied on hitboxes and fancy number crunching to calculate damage and accuracy. There were always some latency and lag issues creeping up, but for the most part, the game was fun and I played it for quite a long time. But, as with all things, it came and went. Other games came out which were more entertaining and ultimately played better, and while the servers kept running, the game population decreased steadily over time until finally the announcement came that a sequel was being made.
The game is not truly a sequel, but a kind of remake or re imagining. PlanetSide 2 has a much more detailed backstory about the origins of the factions and how they came to the planet Auraxis. Ultimately though, as there are no quests, the story doesn't serve much point. It makes for an entertaining read, but all it does is tell you how the factions in the game are different. The only real difference between the three are aesthetics and play styles. You have the Terran Republic, who are ruthless authoritarians and have a sleek appearance and a rapid fire play style, going for damage over time. You have the New Conglomerate, with a bulky, utilitarian look and a hard hitting play style, going for maximum damage per shot. And lastly, you have the Vanu Sovereignty, with a very futuristic look and a sort hybrid play style; they are are fast and hit harder than the Terran but are not as powerful as the Conglomerate.
Once you get through the opening cinematic, you give your character the briefest of customization, name him/her, and then immediately get dropped into the middle of a warzone. More than likely, you'll die within seconds of landing. Then you'll respawn and figure out what do from there. You'll have to choose what class you want to play, you'll have to learn about resources, about base capturing, and base defending. And you'll have to do it on the fly.
Oh, I should probably mention this - there is no tutorial mode. No training mode. No offline mode to figure out what you have to do. There are resources on the PlanetSide wiki, and a few tutorial videos floating about, but for the most part you have to ask those people around you what specifically is going on and what you're supposed to do. I understand that there's only so much room in the budget for things like voice acting, and even just for writing dialogue and AI scripts, but with a game that has as much going on in it as PlanetSide 2 does, you would think even a basic tutorial mode would have some priority. But, if you're aware of this going into the game, and you set aside enough time to be able to go over how things work and ask people to to help you, you'll be able to figure it out without too much trouble.
Certainly, the game plays smoother than the original. There's very little lag, even with a significantly larger player cap - the game is able to host approximately two-thousand players in combat simultaneously, which is extremely impressive. The best part is that even with a large population - I believe the largest battle I was involved in had five hundred players - the game still plays fairly smooth. Instead of using hitboxes and reticle bloom to determine accuracy, the game takes from Call of Duty, where you have a reticle when firing from the hip, but ideally you'll aim down the sights to be more accurate. It works well here, and you have to lead your shots on a moving target also, especially at range.
Most of your fights will take place either in a field, with you engaging vehicles and infantry at a moderate range, or in a tight corridor in a building at very close range. To this end, there is a large variety of weapons, being assault rifles, carbines, shotguns, machine guns, and more, with a variety of weapons in each category with some subtle distinctions between to suit your preferred method of play. There is no inherently "better" weapon here, only differences for different people. One weapon might have a higher rate of fire, but reduced damage, or a vastly increased load time. One might be more accurate and hit harder, but shoots slowly and won't be useful up close. So the choice of what to take is up to you and how you feel like playing at that moment. I should also note that the weapons are all faction specific and the differences are still unique to the style of each; a slow-firing Terran weapon, for example, is still going to shoot faster than most Conglomerate weapons.
What's really nice, and what most other games don't get right, are the air vehicles. The controls are more complicated than controlling a tank, but aren't too complicated and are nowhere near as twitchy as previous Battlefield games. Plus, aircraft can have a huge impact in the warzone. A Galaxy transport can drop an entire squad behind enemy lines and disrupt enemy vehicle production and repair. A Liberator can demolish the front lines, and the Scythe, Mosquito, and Reaver can harass the ground troops and chase off enemy aircraft. They function very well and add a whole new dynamic not present in other shooters.
Infantry classes are Infiltrator (equipped for sniping, and also hacking), the Engineer (as it sounds, equipped for repairing bases and vehicles, and can deploy turrets), the Medic (who can heal, but also revive dead teammates), the Light Assault (equipped with good armor and weapons selections, but also a jetpack to move around the battlezone quickly), and Heavy Assault (packing rocket launchers and machine guns). Each class can be tweaked with earned certification points to adjust to your preferred style of play, as well as different weapons for different purposes. As you learn more about the game and earn points to adjust your character, there essentially is nothing you can't do.
Another of the interesting facets of PlanetSide 2 is the MAX exosuit. These hulking power armors were present in the first game and make a welcome return here. A giant, heavily armored, armed, and shielded combat suit equipped with very powerful weaponry, these things completely change the nature of many fights. They can be loaded for anti-air, anti-tank, and anti-infantry duty, can take a lot of damage, and dish it back out in return. They make great defenders, and great attackers. Unlike the old PlanetSide, these are no longer a specific class. Rather, you actually need to save up points in order to buy them. That makes them somewhat different, and can be more common and more rare, depending on the circumstances of the battle. In order to use a MAX suit, you have to save up resource points and buy them from a terminal.
Those resource points come in three varieties; you have Aerospace resources, for buying aircraft, Mechanized for buying any ground vehicle, and Infantry for MAX suits, and each can be used to customize their respective fields and buy ammunition and gear. It's a decent system. If you want to keep that tank in the fight, more than just repairing it, you have to have the resources to keep it armed. You get these resources from capturing and owning bases. Every five minutes, you get a certain amount of resources for all the bases your empire controls. You can also spend real money to get these resources.
But all of those resources are for naught if you can't keep them flowing, or if you waste them on buying vehicles that get destroyed within a minute because your team doesn't bother supporting you. And therein comes the biggest issue with PlanetSide 2. It is not a flaw, but it is a polarizing issue. PlanetSide 2 is not a casual game. If you want to just shoot something and kill a few player avatars for an hour, this is not the game to do it in. I suggest you play Tribes or Halo. PlanetSide 2 is a game that requires teamwork in order for you to be successful. The best way is to be a part of a Squad (a small gathering of players, twelve at most), a Platoon (up to three Squads working together; even in a large battlespace a Platoon can get a lot of work done), or even an Outfit (a Guild, essentially). You can use your keyboard and chat with people, but ideally, you'll have a microphone and Teamspeak and you'll be able to effectively communicate with the people around you. Most people don't bother taking the time to type anything out, so if they don't have a mic then things can get a little chaotic. More than one person has been teamkilled by someone who didn't or wouldn't communicate and got frustrated with someone who didn't know what they wanted.
And that's the big rub. Even if everyone knows what they themselves want to do, and they have an overall idea of what is going on around them, without communication things can break down very quickly and stall out, leaving a lot of people frustrated when forty or fifty people (and often just three or four) cannot work together. You can be a lone wolf, but it doesn't really get you that far. You can just go with the flow of battle, as most people do, but it isn't as fulfilling as when you can get a group of people to work together.
So, in the end, is it a fun game? Yes, it is a fun, enjoyable game. If you have a few hours to kill and you want to play a game, PlanetSide 2 is a very good way to kill your time, and I highly recommend it. But, like most MMORPG's, it's not a very casual game. The best way to play it is to throw a good three or four hours at a time into it, and you definitely want to find a good group of people to play with. If you're just trying to play for a half an hour or so, there other, better games for that. In the end, I rate the game at 7.5 out of 10. It's definitely fun and enjoyable, but you have to be willing to devote a good amount of time to the game to really enjoy it.
Friday, November 23, 2012
Tron: Uprising - ongoing opinions
Well, now that we're about 10 episodes into Tron: Uprising, the series has gotten consistently better and never fails to entertain.
One of the highlights of the series is the voice acting; even veteran, award-winning voice actors can sound bored, flat, and wooden with poor directing. Luckily, in Uprising, this is not the case. All the voice actors, even those only featured for one episode, are fully utilized, emoting without overacting and adding a level of depth to their characters by giving their respective personalities more flavor. Of particular note is Lance Henriksen; while it seems people get him just for a certain level of star power, in Tron we get to see his talent on full display. His character sees a good range of emotion, from anger to elation, and concern and fear. And the best part of it is you don't just get that from his words, but from how he delivers his dialogue. All of the characters, from Beck to Tron, Mara, even Tesler and Pavel, feel like real people. They freak out, they're joyous, they're concerned, they're fine, they're angry, and they're real.
Things like that are what make the show. The dialogue is good and the plots are pretty well thought out, and the show expands on the established canon very well without stepping on any toes, which is very impressive considering they just did a two-part episode detailing Clu's revolution and Tron's capture. Edward Kitsis and Adam Horowtiz (both writers on Lost and Once Upon A Time) put together a very cautious, respectful script that meshes very well with Legacy (as it should, considering they wrote it, but it's still worthy of mention) but remains its own show.
Strange, then, that the episodes are airing in such a staggered manner. The pilot aired in May of 2012, the series ran the following 6 episodes starting in June, but after episode 7's release in July, the series didn't air another episode until October. 3 episodes then ran until November 2nd, but now (according to wikipedia, however reliable that may be), the next episode won't air until December 3rd. Frankly, i'm slightly worried. This is a phenomenal show, but such staggered releases make me feel that Disney has little faith in it. I may be wrong, there may simply be conflicting schedule arrangements and the network may love the show. But even if they love it, with the delayed releases it may mess with the ratings and hurt the show in the long run. I really want to see Tron: Uprising succeed, and I want to see Legacy get a sequel and go on to be a solid franchise. With Disney's recent acquisition of the Star Wars franchise, that may not happen regardless of how well the show does or how people feel about going forward. Disney could certainly make room for both if they felt like putting a little effort into it, and I hope they do.
One of the highlights of the series is the voice acting; even veteran, award-winning voice actors can sound bored, flat, and wooden with poor directing. Luckily, in Uprising, this is not the case. All the voice actors, even those only featured for one episode, are fully utilized, emoting without overacting and adding a level of depth to their characters by giving their respective personalities more flavor. Of particular note is Lance Henriksen; while it seems people get him just for a certain level of star power, in Tron we get to see his talent on full display. His character sees a good range of emotion, from anger to elation, and concern and fear. And the best part of it is you don't just get that from his words, but from how he delivers his dialogue. All of the characters, from Beck to Tron, Mara, even Tesler and Pavel, feel like real people. They freak out, they're joyous, they're concerned, they're fine, they're angry, and they're real.
Things like that are what make the show. The dialogue is good and the plots are pretty well thought out, and the show expands on the established canon very well without stepping on any toes, which is very impressive considering they just did a two-part episode detailing Clu's revolution and Tron's capture. Edward Kitsis and Adam Horowtiz (both writers on Lost and Once Upon A Time) put together a very cautious, respectful script that meshes very well with Legacy (as it should, considering they wrote it, but it's still worthy of mention) but remains its own show.
Strange, then, that the episodes are airing in such a staggered manner. The pilot aired in May of 2012, the series ran the following 6 episodes starting in June, but after episode 7's release in July, the series didn't air another episode until October. 3 episodes then ran until November 2nd, but now (according to wikipedia, however reliable that may be), the next episode won't air until December 3rd. Frankly, i'm slightly worried. This is a phenomenal show, but such staggered releases make me feel that Disney has little faith in it. I may be wrong, there may simply be conflicting schedule arrangements and the network may love the show. But even if they love it, with the delayed releases it may mess with the ratings and hurt the show in the long run. I really want to see Tron: Uprising succeed, and I want to see Legacy get a sequel and go on to be a solid franchise. With Disney's recent acquisition of the Star Wars franchise, that may not happen regardless of how well the show does or how people feel about going forward. Disney could certainly make room for both if they felt like putting a little effort into it, and I hope they do.
Reformatting
In light of the fact that i'm now out of work (again; such is the nature of being a temp), i'm getting back to my blog, and i'm going to be focusing on reviews. Not just TV and movies, i'll be throwing in games, tech reviews, and maybe even cars and motorcycles (much of which depends on me getting steady work and getting out of the temp game, but I have a few options).
I'll probably throw in some political opinions here and there, but i'm not really much of a journalist so i'm not going to delve into that much. I'll be sticking to reviews and exercise, and maybe with some luck I may be able to make a little money with it.
I'll probably throw in some political opinions here and there, but i'm not really much of a journalist so i'm not going to delve into that much. I'll be sticking to reviews and exercise, and maybe with some luck I may be able to make a little money with it.
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